I have to set my initial boolean value to true, and I tried it with a numerical global variable but it didn't work, Why does this work but the others didn't? I...
I am doing a game and for move the player I use the dt following this: So it's important to know if the bullet behaviour is framerate dipendent or not, and if i...
I have the main game layout, then I have a help layout. #1 the save "mysave" load my save works on testing with my PC, doesn't always work on my Android phone....
I have setup a platform game where the player walks between layouts. There are also characters walking around that move between layouts. All layotus work on the...
Everyone I wanted to create a gameover were it pauses the game and has a timer. So first thing I did was set the time scale to 0, of course, this stops the time...
When I set my time scale to 0 my typewriter animation keeps going. Is there a way to make the typewriter animation respect the time scale when I set it to 0? I...
I'm trying to implement slow-mo into my replay mode, the replay logic I took from the legend R0J0hound's logic which he posted 8 years ago (Which is so relevant...
I am making a tower defense game, and to make the enemies follow the path I want them to, I created an arrow sprite with four different animation frames pointin...
I have a variable that every second, "1" is added to it.So in 60 seconds it shows 60. Now if I set timecscale from 1 to 2,then in 30th second,the variable must...
Yeah, that's it.