Is there a way we can hook the tile movement and make the character move along the path found by pathfinder?
While the character navigates from A to B there are several turns it might have to make to avoid the obstacles. In doing so it actually cuts through some of the obstacles corners. Please note I have ticked off the diagonals.
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Im also looking for something like too..
In my case if path found, it should move just 1 tile as it is a turn based game..