As the title says, a loot of my sprites show artifacts when I zoom out, when at normal scale all looks good. Any solutions for this?
I'm making a visual novel and I'm at a crossroad on how to set up the layouts and sprite objects. Right now I have, for example, 1 sprite named "background" and...
I have different animation frames for when I want my character to run towards the left side of the screen. My first thought was to activate the animation with t...
My project has sprites that all have collision polygons set up to react to the hovering of the mouse ; And the behavior of those sprites is to scale up a little...
Hey there. Three buckets (sprites) with Instance Values of ID = (0,1,2) and Status = (0,1). When I click on the "add" button sprite, I would like to pick in ord...
I am making an endless runner and I have an enemy that moves up and down. I used the time line for this up/down movement. However it only works for that sprite...
Greetings, I think I'm missing something. I send it through multiplayer, but I can't seem to visualize the image I receive. I believe all the binary data is arr...
I have a lot of sprites with heavy animations in my game. These all work well when exporting, but they make it harder to preview the game -- "preparing images"...
I've decided to work with C2 again for a new project (without MIDI lol) and want to make an Sprite by the name of "bounds", which with one animation is a circle...
I have a page with many sprite boxes, whenever I hover over one of these sprite boxes the appropriate text appears. I can do this by creating the text and then...