Content tagged pick-by-evaluate

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Testing object proximity before running an event
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I'm making a function to create objects called SPRITE in the start of the layout. The function is supposed to test if another SPRITE is too close to the suppose...

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Picking by Evaluation of TextObject behaves strange?
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In my project I use a function to let text (TextObjects) spawn. For being able to differentiate between these TextObjects I use a local variable usage inside th...

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Collision with same object problem
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I'm trying to detect collision between two of the same objects (the player) in my local multiplayer game (which uses multiple player instances). A player needs...

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How do I select next empty bucket? (Solved)
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Hey there. Three buckets (sprites) with Instance Values of ID = (0,1,2) and Status = (0,1). When I click on the "add" button sprite, I would like to pick in ord...