Content tagged status-effect

Report Tag

7 usages of this tag
2
This content is deleted
Tutorial
How to make a Turn Based RPG Status Condition (DOT)
3 favourites

Okay, I bet some of you wonder at times while playing a game like Pokemon or Mario & Luigi "How the heck did they code in that status effect?!", I was with you...

2
This content is deleted
Tutorial
Turn Based RPG Status Conditions (Turn Skips) Pt.1
4 favourites

This time, we'll make a "Turn Skip". Which is exactly what it sounds like; A Status Effect/Condition that causes the affected character to have their turn skipp...

1
This content is deleted
Tutorial
Turn Based RPG Status Conditions (Turn Skip) pt. 2!
0 favourites

Oh goodness! I've been so busy, haven't I? 😅. *Ahem!*. Now that we got our instance variable, head on over to your event sheet and make a new event. Select you...

  • 2 replies
  • 302 views
This content is deleted
Forum Topic
How do I make a "slot-based" status effect system?
0 favourites

Heya, I'm the dev of a Point and Click/RPG hybrid game called Terry Rose (I hadn't released a demo yet.). I'm trying to "revamp" my Status Effect system. And to...

  • 2 replies
  • 512 views
This content is deleted
Forum Topic
How do I make a Status Effect system?
0 favourites

In my game, you can give (and get) status effects in battle. For example, you can cast a spell that costs a small amount of Willpower (My Game's Mana/Bro Points...

  • 4 replies
  • 835 views
This content is deleted
Forum Topic
A handful of status effect ideas I have
0 favourites

Heya, I'm making a Adventure/RPG hydrid game that, as per Turn Based RPG tradition has status effects that either will make your day better or just add extra mi...

posted 2 years ago
  • 3 replies
  • 394 views
This content is deleted
Forum Topic
I wanna... Make a Drowsy effect... Zzz..
0 favourites

Yes, another Status effect question from me. This one, which I dubbed "Drowsy" not only lowers the effected guy/girl's speed and attack strength. But once it cl...

posted 2 years ago