Okay, I bet some of you wonder at times while playing a game like Pokemon or Mario & Luigi "How the heck did they code in that status effect?!", I was with you...
This time, we'll make a "Turn Skip". Which is exactly what it sounds like; A Status Effect/Condition that causes the affected character to have their turn skipp...
Oh goodness! I've been so busy, haven't I? 😅. *Ahem!*. Now that we got our instance variable, head on over to your event sheet and make a new event. Select you...
Heya, I'm the dev of a Point and Click/RPG hybrid game called Terry Rose (I hadn't released a demo yet.). I'm trying to "revamp" my Status Effect system. And to...
In my game, you can give (and get) status effects in battle. For example, you can cast a spell that costs a small amount of Willpower (My Game's Mana/Bro Points...