Forum Topics tagged procedural

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20 forum topics with this tag
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How do I spawn premade object structures?
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I am currently working on a minecraft 2d like clone and in my generation code I would like to spawn trees that are comprised of multiple blocks in a certain pat...

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Perlin Noise (Classic2D) should output from 0 to 1?
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Currently it doesn't. And here you can see several mentions of ranges being classicaly from 0 to 1. Am I missing something with the tool or could it be a bug?

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How do I procedural ( cut my scenes into several parts) ?
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I want to create a procedural map with distance calculation (for best records). I have 10 levels, I would like to cut them. And have the 11th level randomly rep...

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As an example of what I am talking about, No Man's Sky will give players quests where the objective involves navigating to a specific location within the curren...

posted 1 years ago
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In my platform Endless Runner game, I'm randomly generating obstacles, enemies and items using RANDOM(X). Basically I only have three classes of objects: OBSTAC...

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How do I Make procedural rooms for a 2d explorer game?
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Top down game that's going to be like the BackRooms. Any easy way to save and generate rooms?

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Real-time procedural room creation and mini map
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I have been working on this for 10 days now and I wanted to share it with everyone! The idea is simple: Generate a new room as the player choose in which direct...

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Pixelaria (Procedural Generated Sidescroller RPG)
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This is a project that I am working on that has a dot and line overworld map like mario 3 but generates areas like the ones in the pictures below for the level....

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The title doesn't do a great job of explaining what I hope to do, so let me explain. I have a procedural generator that carves dungeons using a tilemap and brus...

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How to create an entire hierarchy maintaining layers?
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I'm making a binding of isaac like game, and I've already put together procedural dungeon generation, but there's a problem. Currently, I'm spawning rooms from...