So basically I have this procedural generated dungeon which uses the bitwise method on walls and I cant figure out an easy way to set the tiles to corners, inve...
I am launching XYLITH on Scirra Arcade tonight! A new threat looms over the colony-world of Eldriss. Seven buried monoliths have recently 'switched on'. Each of...
I've recently started working with noise mechanics, so this may be trivial, but is there a "Construct-way" of adjusting the contrast in a perlin noise final res...
What I want to do is implement bitwise method into a modified procedural terrain generation template. The problem is, when scrolling method "moves" tiles, it re...
I'm doing a procedural terrain generator in C3, wich works perfectly, but as I'm using AdvancedRandom plugin, the noise output is creating my islands randomly....
I'm making a semi-top down game (4 directional movement), and I want each map to be procedurally generated using the tilesets and sprites I have. No idea how to...
A Roguelike template that I made as an experimental prototype for future game. I try to fusionate two template by Crowno (https://crowno.Itch.Io/) and Poppants...
I've got a top-down layout that uses seed generation and a tilemap to infinitely generate terrain. Whenever the player reaches an invisible edge of the layout,...
I'm making an infinite runner and I would like to listen to ideas by the big brains here about what do you think would be the best approach for randomly choosin...
I remember watching a simple youtube tutorial (not specific to Construct), explaining how to randomly generate dungeons like this, where there's a guaranteed ro...