Content tagged platformer

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210 usages of this tag
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How do I control multiple sprites in unison?
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I'm extremely new to Construct 3 (and game development in particular) so this is probably super easy, but I'm stumped. I'm trying to create a little platformer...

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Hello again! I've got a platformer where the player stays fixed in the center of the screen (horizontally) but moves up and down. You move the player object thr...

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Is it possible to use collision events with a tilemap?
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I'm trying to paint my level with a tilemap I made, and I gave it solid behavior, but I can't seem to add any collision events to the tilemap. I'm trying to hav...

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  • 694 views
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My game mechanic requires all the platforms to be pinned to a huge invisible wall. When I added Sine behavior (bobbing up and down) to one of the platforms, I w...

posted 4 years ago
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  • 383 views
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Thisplay - a platformer game
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Since I will be participating in a 1-week Game Jam 🎮, I decided to create a game in a week before that. So here it is: Thisplay. Thisplay is a platformer game....

posted 4 years ago
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  • 995 views
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Stop the sprite when it hits a solid object
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Hey, I am making platformer game and I want to stop the object when it hits a solid while it's going forward/backward or rotating.

posted 4 years ago
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  • 207 views
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Test of my construct game
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Link of a french test (by Manon Perfetta) of my game Mad Cholki :

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  • 370 views
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Welcoming feedback for Rokudo (demo)
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We have spent couple of years working on this metroidvania game called Rokudo.Rokudo is an exploration adventure set in the Japanese realms of afterlife (Samsar...

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  • 520 views
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Jump sustain after killing an enemy
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How do I get my character jumping higher if I hold jump button after killing an enemy? When my character kills an enemy, I set its vector Y to -something so it...

posted 3 years ago
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  • 378 views
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How do I smoothen out my 'Enemy' movement?
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Keeping it short. I've been following along with the 'How to make a platformer game' in the beginners' guide. According to my own review, I've followed all the...