Content tagged platformer

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210 usages of this tag
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Tetherlure - Platformer for 1-Bit Jam 2023
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I've made a short, free platformer for 1-Bit Jam 2023. Two friends escape a dungeon with their unique throwing abilities. I'd love if you give it a try and prov...

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HellCube (First Person Platformer)
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Here is a view, I have mesh distorted lava, moving tiles ect going for like a 3D first person bloody trap land inside of cubes. Will include variation of wall s...

posted 8 months ago
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How do I add coyote time if I'm using jump sustain?
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I have a precision platformer I'm making currently, and the only thing wrong with it is that the jumps are too difficult, and I've been looking into this but ca...

posted 8 months ago
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How do I get x and y speed on collision?
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I'm working with the platformer behaviour and i'm struggling to do a few things I used to do with Clickteam Fusion (still acclimatising and getting used to the...

posted 7 months ago
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  • 229 views
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Platformer Set Vector Y with independence framerate
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I want make player 'jump' when get hit , then I trigger set vector y (-100). Then how to set it with 'dt' ? Because when game play on 30fps and 144fps it will b...

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How do I Make a lamp that has gravity?
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I want to make this lamp have bounceback when it gets hit by the player, The chain is a tiled background and the lamp part is an object. I am really struggling...

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Yes, I know the title is terrible but I will explain the issue as best as I can. *ahem*. So I have buildings which the player can walk in and out of. When they...

posted 5 months ago
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Painting visuals over a whole layout
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This is less of a technical question and more of a problem-solving one. But it feels possible, and perhaps someone else has already solved it? At present, I hav...

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Player vs AI platformer. Some advices or code review?
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I'm actually working on a game which include sometime, a king of duel happening. The idea is quite simple, you have to kill the AI before it kills you. It's qui...

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How do I program a metroidvania map?
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I've been developing a game like Metroidvania for quite some time now, and now I'm thinking about adding a map. Each room is a separate layout. Should I just pu...