I've made a short, free platformer for 1-Bit Jam 2023. Two friends escape a dungeon with their unique throwing abilities. I'd love if you give it a try and prov...
Here is a view, I have mesh distorted lava, moving tiles ect going for like a 3D first person bloody trap land inside of cubes. Will include variation of wall s...
I have a precision platformer I'm making currently, and the only thing wrong with it is that the jumps are too difficult, and I've been looking into this but ca...
I'm working with the platformer behaviour and i'm struggling to do a few things I used to do with Clickteam Fusion (still acclimatising and getting used to the...
I want make player 'jump' when get hit , then I trigger set vector y (-100). Then how to set it with 'dt' ? Because when game play on 30fps and 144fps it will b...
I want to make this lamp have bounceback when it gets hit by the player, The chain is a tiled background and the lamp part is an object. I am really struggling...
Yes, I know the title is terrible but I will explain the issue as best as I can. *ahem*. So I have buildings which the player can walk in and out of. When they...
This is less of a technical question and more of a problem-solving one. But it feels possible, and perhaps someone else has already solved it? At present, I hav...
I'm actually working on a game which include sometime, a king of duel happening. The idea is quite simple, you have to kill the AI before it kills you. It's qui...
I've been developing a game like Metroidvania for quite some time now, and now I'm thinking about adding a map. Each room is a separate layout. Should I just pu...