I'm trying to figure out Pin behavior and getting my player character to pick up adjacent objects by pushing a button. They then carry around the object above t...
Quickly setting an anchor position to the common positions of center top/bottom, middle left/right, or center middle would be extremely helpful. I've found thes...
I've tried every way to find an answer for this, but I guess I just don't know the right terminology. I'm trying to create multiple enemies on screen with a bul...
I need to pin a 3D mallet to a 3D player, so the player can swing the mallet and knock off the objects (at speed). The mallet and the player need to be separate...
I have a sprite font that is pinned with another sprite. When the sprite scale, the pinned sprite font doesn't scale as other normal sprites do. Is that expecte...
I currently have it set for a sprite to follow another sprite (while copying the lead character's animations) in the style of an old-school RPG, but when I use...
I have been making a game in which enemies carry weapons, and I have stumbled across a bit of an issue. I have tried making code which spawns in a weapon for ea...
I am making a (very complicated) system of pinned sprites all segmented together. When they loop around, the outlines drawn on their sprites cut off and need wi...
I'm having trouble with pin behavior. In my project this doesn't seem to work. I downloaded an example, this one works but it is different from the one I just c...
Hey, so I have a sword pinned to one side of the player and I want it to mirror when he does so it looks nice, the only problem is, when the character mirrors,...