Content tagged pin

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58 usages of this tag
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I'm trying to figure out Pin behavior and getting my player character to pick up adjacent objects by pushing a button. They then carry around the object above t...

posted 2 years ago
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A better Anchor behavior!
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Quickly setting an anchor position to the common positions of center top/bottom, middle left/right, or center middle would be extremely helpful. I've found thes...

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Issues with pinning multiple instances
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I've tried every way to find an answer for this, but I guess I just don't know the right terminology. I'm trying to create multiple enemies on screen with a bul...

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I need to pin a 3D mallet to a 3D player, so the player can swing the mallet and knock off the objects (at speed). The mallet and the player need to be separate...

posted 2 years ago
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Pinned sprite font does not scale
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I have a sprite font that is pinned with another sprite. When the sprite scale, the pinned sprite font doesn't scale as other normal sprites do. Is that expecte...

posted 2 years ago
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Sprite following another sprite using Pin Behavior
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I currently have it set for a sprite to follow another sprite (while copying the lead character's animations) in the style of an old-school RPG, but when I use...

posted 2 years ago
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  • 402 views
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How do I pin an object to a specific UID?
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I have been making a game in which enemies carry weapons, and I have stumbled across a bit of an issue. I have tried making code which spawns in a weapon for ea...

posted 2 years ago
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I am making a (very complicated) system of pinned sprites all segmented together. When they loop around, the outlines drawn on their sprites cut off and need wi...

posted 2 years ago
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Why i have two different Pin option ?!
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I'm having trouble with pin behavior. In my project this doesn't seem to work. I downloaded an example, this one works but it is different from the one I just c...

posted 2 years ago
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  • 158 views
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How to mirror objects correctly
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Hey, so I have a sword pinned to one side of the player and I want it to mirror when he does so it looks nice, the only problem is, when the character mirrors,...

posted 2 years ago

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