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I'm trying to find a way to make my main character bounce off a solid object on contact. I've tried using Bullet behaviour but don't want the main character to move using bullet movement.
I've also tried Physics behaviour but find it very difficult to understand. Is there another way to do this?
You could try to change vectorY:
+ Player: On collision with Solid
-> Player: Set Platform vector Y to -500
-500 is only for example you have to look what's best for you.
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Many thanks Asmodean.
Is there a way to get the character to move at a slight angle instead of just straight up? I've tried adding Vector X values but these don't seem to change anything.
Probably because of the deceleration in the platform settings. Try to set deceleration to a lower number.