I successfully used solid collision filter together with 8 direction movement, but as soon as I remove 8 direction and add physics behavior, to solid collision filter doesn't seem to work any more - it doesn't exclude as it did with 8 direction. Does physics behavior ignore the tags part of the solid behavior? Or just the filtering part? Anyone have any experience with this kind of things?
The idea is to have 3 different cars (yellow, red and blue) with physics and solid behavior and the yellow car is suppose to ignore collisions with the red one. As said, no problems with 8 direction behavior but it doesn't seem doable with physics.