Forum Topics tagged pathfinding

Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes.

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150 forum topics with this tag
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I've been tinkering with this for a day or two now and unfortunately it's still giving me issues where the animations just won't change. The Object has the Path...

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Better Enemy AI Pathfinder Movement?
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My enemy sprites are using the pathfinder buts it's not very smooth. They keep stopping randomly and colliding with things when they shouldn't. I suspect this i...

posted 4 years ago
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Thanks in advance for taking a look at this problem, and I'm hoping you'll all prove I'm an idiot and spot something I can't see. So, we have a little monster i...

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How do I get Enemy to find path to Player with Move To?
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My 8 direction enemy moves around smoothly, but he struggles to work his way around an obstacle to reach my player. I have included a link to a visual and a lin...

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How do I get AI followers to not stop on-top of player?
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My player has 4 followers from the game start. When they follow my player and my player stops, they continue to find path to player's central image point. So th...

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Hi folks! I've had great luck posting here before about weird issues (most end up being human error, ofc lol) - so let's give this one a whirl: I am attempting...

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Pathfinding to object + Moving camera with mouse/touch
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I've just started with Construct 3, and am struggling with what I see as two very basic functions that were easy to implement in GDevelop. Hopefully someone can...

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I'm working on a top-down game with moving NPC sprites, and I'd like to use different animations based on their direction of movement. They all have 8-direction...

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How do I make an AI pathfind through a tileset?
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So, I'm doing a game jam yadda yadda yadda. Anyway, I have a maze that I made with a tileset, and I need my monster to get to the player in the maze. But when I...

posted 4 years ago
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Imagine a classic Roguelike game such as Stoneshard for example; You move on a tile by tile basis and your enemies do the same. I am trying to simulate the same...