I'm looking for a solution of a problem as below: Situation: - The character is jumping left/right (platform, by action "simulate jump"). - While the jump start...
I need to be able test for the overlap/intersection of 9patch objects. Sprite overlaps work, but so far I can't find any way to detect 9patch overlaps. I need t...
I need my object to check to see if it is overlapping the same type of object. My family name is "Buildings" and I need to check if the building I am placing is...
I'm trying to make a setup where the main character "calls" a small group of sprites towards it when touched. I'm sure this isn't the most efficient way, but so...
I have a game where a maze is generated and a car is spawned so it can solve the maze. I am having a bug where sometimes when you start a 'New Maze' or sometime...
Have been sitting here trying to solve a problem but I can't figure it out. I am building a tower defense game where I have a laser tower. I can build this lase...
So I have a character which can dash. I made it that theres a number(instance) in front of you and when you hit space you teleport to that instance(and some stu...
So my code is basically if object one Is'nt overlapping group 1 if object two Is'nt overlapping group 1 and if object one Is'nt overlapping group 2 set Boolean...
Hi guys I'm having trouble in simplifying this "problem": Imagine that I have 20 fields, 20 objects and a button. I want to drag n drop each object to a field a...
Is it fixable at all or should I do two objects on different layers?