hi just have an instance which uptades every tick with ( player.x + 128 ) !
how can i check if that is in an object?
I would make a Function to handle the teleporting
On Teleport Function
-player.x + 128
-Is player overlapping wall? -- > set player.y to (wall.y + (wall.height / 2)) (this is assuming the wall's origin point is it's center)