I want a sprite to be created when the variable is equal with 0. But the sprite will be created repeatedly instead of once. How should I create it only once? Ps...
I don't understand why this isn't working, and I would vey much like to. The enemy Is'nt created when the object comes on screen. I have also tried the spawn co...
I have an object on a parallax layer, and when I move it to a layer that has no parallax, it (of course) suddenly changes position due to the layers behaving di...
I want to make an object be able to stick to others, for example I have 1 moving object (Movy) and 2 sticky objects (Sticky), when Movy touches Sticky, the Stic...
So I'm making a monster follow the player around but when an object Is'nt in line of sight, they move to it, its been working but when the monster goes back to...
So, currently I have a small system in place where if you're in "build mode" have your mouse cursor over one of the machines in the game, and press "F" it'll tu...
I have it set up so that When the player wins (gets to the goal), the new layer is loaded up and all of the objects that I want go to the layer, but when go to...
I need that out of 20 positions, only 4 objects are created in a random position. In the screenshot, I did something similar, but I understand that this is unpr...
An empty object that has instance variables and behaviors would be a godsend. Just like unity has an empty object which is great for using as the parent object....
Is there any way to check if object A exists at coordinates X,Y? Thank you!