I do not understand why this isn't working, and I would vey much like to.
The enemy is not created when the object comes on screen. I have also tried the spawn command to no avail.
Just in case it matters, the game is a platformer type.
Is the first object destroyed? Check that first to see if the event is running. Then you can check in debug mode if a Skeleton instance is created. Then check other things like is it invisible.
I assume the event is not running. The object is not destroyed.
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Well this event would continuously check against all instances of that object so it must be off screen