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23 usages of this tag
  • 4 replies
  • 274 views
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This is considering both projects are different versions of the same project, therefore every object, variable, etc are the same across the board. I would accep...

posted 3 years ago
  • 1 replies
  • 434 views
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How do I prevent multiple arrows from appearing?
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I tested this on my own for a few days and I'm not making much progress. Essentially, I'd like to have this black arrow be on the sprite that you last left clic...

  • 1 replies
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I am making a 2 player game where each player has a separate coin count and I don't know how to do it.

posted 2 years ago
  • 3 replies
  • 338 views
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Hope someone will help me with this. Imagine that we have 2 objects (sprites): - box. - ball. 1 instance of "box" is placed on layer "Boxes". 1 instance of "bal...

  • 3 replies
  • 264 views
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How do functions run?
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If by chance a function is called at the exact time multiple times in the same tick. Will the function run multiple times parallel or will it run multiple times...

  • 5 replies
  • 395 views

I have this neat idea for a horror game where you have a flashlight with limited battery charges. Each time you use a charge, you have a chance of an enemy appe...

  • 1 replies
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How do I make multiple enemies?
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I added multiple enemies to the game. But when one dies, the others die too. When one goes to the right, the others go too. I researched this on the internet. I...

posted 10 months ago
  • 1 replies
  • 90 views

But I wanted every green sprite to shot every 1 second, not only 1 green sprite, how can I fix it?

  • 5 replies
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How do I spawn multiple different objects ?
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Hey ! I want to spawn 3 objects. I have a family of 5 different objcts. But I want 3 different objects each time. Not the same twice or more. When I use " spawn...

posted 3 months ago
  • 4 replies
  • 136 views
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How to select one object from an overlap with many?
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What's the elegant solution to overlapping with many copied objects, let's say, many cloned enemies, and then selecting only the instance with the highest Y val...