Hi, I just got into the concept of developing online multiplayer games with Construct 2.
As a start, I decided to use the existing real-time shooter template as a text.
The template is great and works perfectly with objects that have the 8-direction behavior. However, as soon as the 8-direction behavior is switched to a platform behavior (Along with all the "simulate controls" events changed to properly move a platform) the host gains full control over all peers and themselves whenever moving. This obviously shouldn't happen since every player should have control over only the object they have been associated with.
Anyone know what the problem is?