Content tagged joint

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How do I create joints in game dynamically?
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I am looking for advice how to create a joint (physics object) to an object you don't know will exist. For example, the user can choose: I want to have 7 sprite...

posted 5 years ago
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How to use prismatic joint motor?
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There's no mention of this in the manual. It seems it can only be always on or always off - there's no Action to enable/disable the motor at runtime.

posted 5 years ago
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How do I set a joint on a copy ?
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I might be retarded but this is getting me insane by now. I need your help, I may lack basic understanding of...Something there. I have a box. This box has anot...

posted 5 years ago
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How do I make Physics joints stronger?
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When several physics objects are connected together with joints, it's easy to break them if you apply too much force. Demo: Is it possible to make joints strong...

posted 4 years ago
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How do I fix this rope?
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If I move the rope too fast, the members start to break apart and flicker around. Is there a way to stop it from happening in this basic setup? Maybe with anoth...

posted 4 years ago
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Introduction and Code Explanation: Basically what's happening is 2 sprites that I called VelvetWormSlime1 and VelvetWormSlime5 will go to image point one and tw...

posted 3 years ago
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  • 462 views
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I'm trying to make 2d sidescroller car game. I have truck body and wheels, then I connect each wheel with body by 2 joints - distant joint (to have a spring) an...

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How do i joint a object to its clone
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Event >> choose instance by uid. Action >> ball joint to ball. I'm stupid to understand why doesnt it work. Maybe I need a different method or something.

posted 1 years ago
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How do I make a physics rope less buggy?
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I am making a rope swing/web swing game, think Indiana Jones or Spiderman. I'm using physics to create a rope (out of small rectangles that are chained together...

posted 1 months ago
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How to create very strong joints?
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Hey Guys, i'm creating a physics object from many of the sprites connected to each other by the prismatic joint like a fixed chain. And when this big object is...

posted 1 months ago

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