Content tagged instance

91 usages of this tag
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How do I pick correct instance for tween?
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I've had this problem for years, and I've just "solved it" with hacks. I wonder what's the proper solution for it. So, I have buttons and I want them to tween w...

  • 4 replies
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How to select one object from an overlap with many?
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What's the elegant solution to overlapping with many copied objects, let's say, many cloned enemies, and then selecting only the instance with the highest Y val...

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Mystery Mice: where are multiple instances coming from???
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I'm trying to have 2 different enemies on screen. I'm using EnemyBox to handle the bullet movement, with an animated sprite Mouse pinned for the animations. Pre...

posted 1 years ago
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How do I make objects not reset when leaving layout?
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I have some object sprites that symbolize equipment. They all have a number for which slot they're. "Slot 1" for example is the weapon slot. The weapon is set d...

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How do i subtract from an especific instance variable?
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I want to create a "respawn" object. It will be able to spawn monsters and once those are destroyed it will spawn more. Well, this part I managed to create, but...

posted 1 years ago
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How do I Retrieve from Dictionary based on Number Range?
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I'm quite new to Construct 3 still, so I'm just dabbling on some little projects to learn. I have a dictionary with two instance variables: Excellent and Awful....

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How do I target Individual Peer Animations?
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Hoping someone has some insight on this. I'm working on this multiplayer game that uses the peer system from the Construct multiplayer documentation tutorials....

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I'm making a character who can deploy a manually controlled item. I create a new sprite object for the item (henceforth called "Drone"), without placing it in t...

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I'm getting a lot of great use out of the flowchart plugin. I've been using multiple flowchart controller objects, some with instance variables and the like. I...

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  • 316 views
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How do I calculate the CPU's positions?
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I am working on a 2D top-down racing game. I've implemented CPU opponents as well as a system for calculating the player's current position (1st, 2nd, etc.) But...