Content tagged html5

The latest evolution of the standard that defines HTML5. Construct games can all be exported to HTML5 to run on a multitude of platforms.

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Tutorial
Publishing to the web
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Construct projects are based on HTML5, which makes them perfectly suited for web publishing. This guide includes some useful information to know when publishing...

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Tutorial
How to publish your game to Newgrounds
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Newgrounds is one of many websites where you can upload your Construct creations. They'll need to be exported using the Web (HTML5) option, and the resulting zi...

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Tutorial
Publish a C2/C3 HTML5 game to itch.io
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This brief tutorial talks about the steps to publish a HTML5 game on itch.Io. The game is completed or currently being developed. The game is exported as a Web...

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Tutorial
Publishing to the Construct Arcade
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An easy way to share your game with the world is to publish it on the Construct Arcade ! We host the game for you, so you don't need to find your own web server...

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Blog Post
On HTML5 audio formats - AAC and Ogg
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In your HTML5 games made with Construct 2 , I'm sure you want sound effects. I've been thinking about the audio features that we need to add. I've ended up worr...

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HTML5 vs Flash: why HTML5 will overtake Flash
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Construct 2 is our brand new HTML5 game creator. One question that we keep getting asked is: Why did we choose HTML5? Construct Classic (the predecessor to Cons...

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More on HTML5 audio, codecs and politics
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In my last blog post, On HTML5 audio formats , I discussed the patchy audio support in today's browsers. I argued that Internet Explorer and Safari should suppo...

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Blog Post
Construct 2 vs. Javascript
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Recently I read a comment on a blog along the lines of "why buy any HTML5 tools? It's really easy to do it yourself in javascript" . I think this is an interest...

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Blog Post
HTML5 gaming: the future is now
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Today, there were two surprise news stories: Adobe ceasing development of Flash for mobile in favour of HTML5 , and that it was likely Microsoft will drop Silve...

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Blog Post
HTML5 2D gaming performance analysis
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Update March 2012: Read our updated benchmarks here. Yesterday we released our new beta WebGL renderer in r68 . The release notes cover it briefly, but some of...

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