Content tagged html5

The latest evolution of the standard that defines HTML5. Construct games can all be exported to HTML5 to run on a multitude of platforms.

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Why you shouldn't use MP3 in your HTML5 games
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We are sometimes asked how to make an MP3 play in a game made with Construct 2 or how to import MP3s into Construct 2 itself. We don’t allow it for a very good...

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Even more about audio licenses on the web
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This is now our fourth blog post about audio on the web ( one , two , three ). We may be risking beating a dead horse, but we do need to clarify an important po...

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How Construct 2 helps make HTML5 work
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It's interesting to read the continuing debate around HTML5. Our forum users also like discussing articles they find on the subject, especially in comparison to...

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Browsers are improving faster than ever. Since our last HTML5 gaming performance measurements there have been 3 new releases of Firefox and 2 new releases of Ch...

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Fullscreen HTML5 gaming experiences with Construct 2
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We've already blogged about common misconceptions about HTML5 games , including the misconception that "HTML5 games can't do fullscreen". In the r85 beta , rele...

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The Great HTML5 Mobile Gaming Performance Comparison
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Update 11th June 2012: Added score for Playbook OS 2.1. It's literally 3x faster than OS 2.0, so the conclusion for Playbook has changed from "unusable" to "gre...

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The web as the platform
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Recently Apple released iOS 6 , the new version of the operating system for iPhone, iPod Touch and iPad. For us the most notable new feature is the Safari brows...

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HTML5 games faster than native?
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I've been upgrading my PC this week in the Scirra office. Now I'm on Windows 8 with a new nVidia GeForce GTX 660 graphics card. I actually bought it based on so...

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IE10 review: still disappointing for HTML5 games
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The release of Windows 8 comes with a new Internet Explorer: Version 10. A new IE is still a rare event; IE9 was released about 18 months ago, whilst both Chrom...

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Boosting mobile HTML5 game performance with WebGL
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Performance is crucial for any kind of gaming, even more so on mobile where the hardware is weaker and the software is often behind desktop systems. It's also a...

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