Blog Posts tagged html5
The latest evolution of the standard that defines HTML5. Construct games can all be exported to HTML5 to run on a multitude of platforms.
36 blog posts with this tag
We've already blogged about common misconceptions about HTML5 games , including the misconception that "HTML5 games can't do fullscreen". In the r85 beta , rele...
Update 11th June 2012: Added score for Playbook OS 2.1. It's literally 3x faster than OS 2.0, so the conclusion for Playbook has changed from "unusable" to "gre...
Recently Apple released iOS 6 , the new version of the operating system for iPhone, iPod Touch and iPad. For us the most notable new feature is the Safari brows...
I've been upgrading my PC this week in the Scirra office. Now I'm on Windows 8 with a new nVidia GeForce GTX 660 graphics card. I actually bought it based on so...
The release of Windows 8 comes with a new Internet Explorer: Version 10. A new IE is still a rare event; IE9 was released about 18 months ago, whilst both Chrom...
Performance is crucial for any kind of gaming, even more so on mobile where the hardware is weaker and the software is often behind desktop systems. It's also a...
As you probably know, Construct 2's game engine is based exclusively on HTML5 browser technology . Even when ported to other platforms as "native" apps using wr...
Update November 6th 2013: Hello! If you found this page from a link titled "IE11 beats Chrome and Firefox in WebGL performance", then please note we didn't writ...
HTML5 games on mobile is particularly important for many developers - and historically a little problematic. Fortunately on Android, which is by quite a margin...
We've done a big performance test in the past, but that last test is nearly two years old now (the references to the Playbook make it look particularly dated!)...