I am trying to check whether a boolean is true each time the player presses Z and, if this boolean is true, and the player presses Z again, inhibit the function...
I am trying to create a function that will handle a "loot drop". Essentially I would like to reuse the function and pass in which object I would like the functi...
I have been spinning my wheels trying to figure out how to build an item quantity tracker into my item pickup function. Essentially when the player picks up an...
Currently I have a function that, when triggered, is supposed to reduce the height of a stamina bar. The problem is that after the function runs, it returns to...
I have a function that creates 80 objects using loop "for each". Then I call this function in "On start of layout" event. Next actions in this event do some stu...
Hi and everybody who knows. I need to call one of my functions in the game outside my game. I have no idea. Could you please help me?
I am encountering a weird issue with my "pickUp item" function. Basically all my items are in a family called "items" and this family has an instance variable w...
I call function and give it an input parameter. Inside that function I call another function and give it same parameter. Somehow after completing second functio...
I can't find Function plugin in Construct 3. But Documentation says This means that it Is'nt downloadable via these pages as it's already included within Constr...
Which prints how many times it was called onto an on-screen Text object. The weird thing I observed is that without this "Trigger once" clause, it rapidly updat...