Since I'm a designer and not a programmer, I'm often lost in programming logic (even in Construct!).
With the help of some users here, I was able to implement a Timer through Canvas, but I'm having difficulty placing the image of a Padlock on it, so that it changes animation and increases in size after the canvas object is destroyed (a juice to create some Game Feel).
The animation of the Canvas Timer is working well and ending on time, but the current schedule creates hundreds of lock objects.
Does anyone know how I should proceed for the function to create a single Padlock object and make it change animation, increase in size and be destroyed after 1 second?
Thank you all in advance!