I'm working on an AI for an enemy in the vain of old school beat-em ups. Examples "TMNT Turtles in Time" or "Streets of Rage". The first thing I wanted to see a...
I'm pretty new at this, and I'm trying to make an enemy chase me when I get into his range. I use physical obstacles to make the enemy patrol an area. This incl...
I'm modifying the ghost shooter template and I would like each creature to make a sound every random couple of seconds. Right now I have: System: For each monst...
I have this neat idea for a horror game where you have a flashlight with limited battery charges. Each time you use a charge, you have a chance of an enemy appe...
Sorry for the long title, I'm confused how to phrase my problem briefly. I drew an enemy (a toad), and he has an idle animation, and a hop. I want him to cycle...
2d platformer, and I have a patrolling enemy (bee). I have has his patrol event set properly, and it works: (Bee Patrol Group, Line 9 - see pic below)). Bee tra...
Thanks in advance. Not sure (again) how to properly phrase this question for later reference, but I would like a similar functionality with the birds in Castlev...
My project is maybe slightly out of the scope of Construct 3, but I'm wondering if anyone else has attempted this or something like it with success. Basically I...