For my savegame I will most likely use a dictionary to json on local storage. I will need to save about 20-50 variables/values. Now I'm thinking whether I shoul...
I'm saving my variables such as player inventory, player attributes, experience table, monsters description (loot, gold drop, etc) and I'm using the AJAX plug i...
I'm working on an inventory system and for some reason it's not updating the slots. I "pick" a item from other layout, set the key "PickedItem" in a Dictionary...
C3 guru's, thanks for checking out this topic. As I make my way through this first game, I've set 10+ global variables for different things I need to reference...
I'm wondering what's the best way to have all the data of a "typical RPG" stored. I really like the modularity of Javascript objects. So is there anything wrong...
Is the dictionary 1000 row soft limit due to technical limitations? At the 1000 mark the only way I can add rows to dictionaries is by manual adding 1 row each...
Just noticed that in C3 generating json from a dictionary includes c2dictionary in the string. Its no big deal but perhaps you want to update it to c3 -- althou...
I would like my players to be able to import and export savegames that I created using localstorage or a dictonary which will then be saved in local storage. Fo...
While testing the "ready-feature" before game start, where the host can only start the game after every player is ready, I had quite problems figuring out why i...
I'm building a deck editor. I'm using a websites API to load the card images. The owners of the website state that they will ban and blacklist people who downlo...