Ive made a blocky game. I can build structures out of blocks. Now I want to save a structure (made of multiple instances of one block-object(different animation...
Are there any noticeable speed gains to be had from either approach in comparison to the other (Using a dictionary to look up values, vs. An instance variable)?...
I have a dictionary that stores messages. 0: Hello 1. 1: Hello 2. 2: Hello 3. I want to set text "message" when an event happens. Basic logic is "messages.SetTe...
I have a dictionary that gets saved to local storage every X minutes. When the game starts I want it to load the dictionary from local storage if it exists. If...
I need help in storing three set of values like an User A scores X in Level X, scores Y in Level Y and so on and I would like do the same for multiple users in...
So far I've been using multiple objects OUTSIDE the game screen with local variables to store my in-game values in. I found that way to be quite clear for me, e...
I added a new dictionary file to my project to add a list of unlock criteria for my game. When I copied the old text with linebreaks it added \n\n in the string...
As students in my mobile gaming course begin working on their final projects, I'm hoping to deepen my knowledge of how JSON files can be used to create a rudime...
I've been trying to populate a dictionary with rows from a PHP file. The dictionary contains keys, while the value is just . Here's my code: Function ajax_load_...
I want to create an online dictionary , 1)I don't have any idea how can save many files of sound ( like in a cloud ) then. User can listen to sound online or do...