Blog Posts tagged construct2

Construct 2 was released in 2011 and is a Windows only games engine that exports to HTML5.

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36 blog posts with this tag
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How Construct 2 test builds work
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Release 47 went out today with animations support. This new feature will need testing - so let me outline how test builds work here at Scirra. It's similar to h...

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Launching Construct 2 licenses and r51
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Welcome to the new blue site! We've got a lot new for you today. First of all, early adopter licenses are now on sale ! Get 'em while they're cheap - the standa...

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Construct 2 vs. Javascript
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Recently I read a comment on a blog along the lines of "why buy any HTML5 tools? It's really easy to do it yourself in javascript" . I think this is an interest...

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Construct 2's architecture
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We've had some excellent plugins and behaviors developed by some of our forum users recently, like Kyatric's pathfinding behavior and others. Construct 2 can be...

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Image compression in Construct 2
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Happy holidays all! We've still been working hard, and lately Construct 2's options for image formats on export have been significantly improved, especially in...

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How Construct 2 helps make HTML5 work
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It's interesting to read the continuing debate around HTML5. Our forum users also like discussing articles they find on the subject, especially in comparison to...

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Fullscreen HTML5 gaming experiences with Construct 2
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We've already blogged about common misconceptions about HTML5 games , including the misconception that "HTML5 games can't do fullscreen". In the r85 beta , rele...

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A new way to learn how to program
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We've always intended Construct 2, our HTML5 game creator, to be useful for people who don't know how to program. You can be anyone from an artist to a student...

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Under the hood: Spritesheets in Construct 2
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Construct 2 has typically exported object's animation frames as separate PNG files. Spritesheets - a new feature in the latest beta r92 - means Construct 2 now...

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WebGL shader effects in Construct 2
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Construct 2 recently introduced WebGL shader effects in the beta releases, allowing for impressive native-grade visual effects. Below is an example of a 'water'...