Blog Posts tagged construct2

Construct 2 was released in 2011 and is a Windows only games engine that exports to HTML5.

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36 blog posts with this tag
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Multiplayer is coming
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One of the most highly demanded features for Construct 2 has been support for making real-time multiplayer online games. While we have supported WebSockets for...

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Make online multiplayer games with Construct 2
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For a long time the top feature request for Construct 2 has been to add the ability to make real-time online multiplayer games. This is now finally possible wit...

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Improvements with Construct 2 in Education
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Since starting the Construct 2 Educational subscriptions educational institutes from all over the world have been benefiting from installing the full featured v...

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Evolving Construct 2's export options
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HTML5 has come a long way. When we launched Construct 2 in 2011, mobile support for HTML5 games was unheard of. Then non-browser wrappers filled in the gap: Ser...

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The future of Construct
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Construct Classic was released in October 2007. Construct 2 followed in February 2011. Now we're coming up to four years and 200 releases later, we feel it is n...

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Publish Windows 10 Store apps with Construct 2
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We're pleased to announce Construct 2 r212.2 adds support for publishing Windows 10 Universal apps to the Windows Store! This is a free update available to all...

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Make Xbox One games with Construct
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Microsoft recently launched the Xbox Live Creators Program , which allows anyone to publish Xbox One games with Xbox Live integration. We're excited to announce...

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Run your Construct 2 games as Xbox One apps
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Yesterday at the Build conference Microsoft announced that anyone can turn their Xbox One in to a dev kit for Universal Windows Program (UWP) development. This...

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Construct @ EGX
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EGX, if you’re unaware, is the UK’s largest gaming conference and was held in Birmingham last month. I went along to see what was what and was delighted to lear...

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An optimal way to write events in Construct
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Hi, been a while since my last blog post. So lately I’ve been thinking about switching engines for my game. I must admit that in a world where Unity is getting...