Content tagged character

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29 usages of this tag
  • 2 replies
  • 604 views
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Lesson about how to draw fast vector characters
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The first drawing from the series. Let me know what do you think about it.

posted 4 years ago
  • 3 replies
  • 334 views
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How to create an instant dash recovery box ?
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I want to create a box that reloads my character's dash. I explain: Each time that the player makes a dash there's a delay of 3 seconds before being able to use...

posted 4 years ago
  • 10 replies
  • 407 views
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My game is still in testing mode. I uploaded it many times and it worked before just fine.Crus I was only editing characters, no functionalities. When I click o...

posted 4 years ago
  • 2 replies
  • 608 views
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Top-Down Characters
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Today I am looking for advice. I am making a top-down rougelike game. I have a character (not a very good one), with 12 animations: 4 direction walk, idle, and...

  • 2 replies
  • 276 views
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I want make a Java Programming Game. And I want make a quiz with a choice option. The choice Options like this : A. (Hello world); B. ("Hello World"); C. "Hello...

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I have a read-only TextInput object. I am trying to fit in a 50 character string, but I need all of it to be visible, I can only see about 24 characters. Is the...

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  • 386 views
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Simple Character Unlock Query
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So we have a platformer game which have 8 different character .So when user get 10 diamonds, character 2 will be unlocked. So how we unlock character 2? So we'd...

posted 3 years ago
  • 2 replies
  • 269 views
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How to keep the mouse detection while scrolling ?
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The problem is really simple the detection of the mouse in my game doesn't scroll with the character . It only works in the base window (lock inside).

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  • 441 views
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Hi hi everyone, I came to bring an idea out of the box that I'm developing on Construct 2, I gave the name Kaoz, which is nothing more than a place to generate...

  • 6 replies
  • 281 views
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Pls WTF ? My Scroll To no follow the characther
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I have a problem, my scroll to Is'nt the character, and it Is'nt normal, damn it follows it but "late" so that if I make the level more grad, my camera will mov...