Content tagged camera

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90 usages of this tag
  • 6 replies
  • 355 views

If an object is moving one way, moving the player such that the camera pans in the opposite direction makes the object move faster. Likewise, if the camera pans...

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How to make camera just go up with one event
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I'm using Construct 3 free edition and I don't have too many events to use. My game have a camera that go up with the player but never go down. If the player go...

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But they're not perfect. I would like to implement in my app a smooth scrolling (with inertia, speed, acceleration exct) like in other famous app like Facebook...

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Should I use delta-time to move my camera?
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Ashley's 2017 article on delta-time says: So, can I ignore delta-time when using the lerp function to position a sprite with the ScrollTo behavior? For context,...

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How do I stop camera stuttering when player is moving?
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How can I get the camera to stop stuttering when the player is moving? The camera works exactly like I want it to when the player stands still but I can't figur...

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How do I add different camera sizes for each layout ?
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I would like to know if there's a possibility to have a different camera size for each layout in my game ? Cause I have some layouts which are in landscape mode...

posted 1 years ago
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  • 278 views
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How do I drag viewport with touch/RMBDown?
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I have sprite object "Camera" with behavior "Scroll to" and customized controls for keyboard, and I want to add "drag" function. I need when RMB is pressed "gra...

posted 1 years ago
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  • 91 views

Please help me: Tried reading up on/watching many scroll-to videos but I can't figure out what's wrong.

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Camera will not follow the player!?
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URGENT! I'm in the end of a Game Jam and have some strange camera issues. For some reason, the camera is rubber banded to the center of the viewport or somethin...

posted 11 months ago
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Question: How to not move the camera in a small range?
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Do you remember the game "Batman" from NES? In that gameplay, when the player move, the camera doesn't move immediately; Instead it appears that there's a delay...