Hello I'm trying to find a way to automatically select the frame of a sprite depending on location/position relative to others, its often referred to as autotil...
I have grid of block sprites that I randomly set to 'filled', then after I want to go through and place the correct tilemap tiles on to each 'filled' block. Nev...
So in Construct 3, you have the option to auto tile in the editor and it works really well, is there a way for people who play the game?
What I want to do is implement bitwise method into a modified procedural terrain generation template. The problem is, when scrolling method "moves" tiles, it re...
I'm trying to use the "set tile with brush" action in order to let Construct draw tilmaps quickly on startup, based on a minimalist tilemap that serves as some...
Anyone know how to do this? I'd have thought it'd be built into Construct already. I know there's a plugin that is said to do this. But IMO it's not very good/u...
The title doesn't do a great job of explaining what I hope to do, so let me explain. I have a procedural generator that carves dungeons using a tilemap and brus...
I just recently started using the auto tiling brush on Construct 3 and I'm curious if there's a way of fast filling big spaces, such as this: This big pink tile...