Content tagged audio

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246 usages of this tag
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How do I detect last sprite to leave the screen?
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So I'm having some issues with audio playback. In my game, I've created a weather system. So far I have 3 states. Rain - Wind - Clear. Rain and Wind has turrets...

posted 2 years ago
  • 8 replies
  • 260 views
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Too high gravity in my game?
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I'm making a physics based game. And I have a problem. The world gravity has to be 80 for this game to be any good. I've tried changing "player" density and oth...

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I used the JJ weapons plugin to help set up my weapons, and I'm trying to make a reloading audio play when the character is reloading, but the audio ends up pla...

posted 2 years ago
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  • 263 views
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'3D' audio object settings?
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Currently I'm trying to get '3D' audio or I believe it's called positional audio to work. Now I'm aware that there are some settings for the audio object in the...

posted 2 years ago
  • 1 replies
  • 191 views
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I have a game that runs on browser. In it, the player may want to keep hearing the audio of it even if doing other tasks (like reading a message or looking some...

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When I post to HTML and the audio from the BG loop is in the music folder, it throws this error, before the music stops. The only option is to copy it to the so...

posted 1 years ago
  • 5 replies
  • 260 views
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Positional sound behaviour
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I'm not sure I really get how positional sound works. I made some tests using this project . I defined a listener object, then I create an emitting object defin...

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Audio in webapp on IOS devices not working
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I'm working on a project at the moment where I am fetching audio from a server and playing it back via a webapp in browser. IOS Is'nt playing nice. Safari (Ipho...

posted 1 years ago
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  • 246 views
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Audio.PlaybackTime Timescale Inaccuracies
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Audio.PlaybackTime seems to give incorrect values when the the audio's playback rate is changed (in my testing this was done via timescale, although I don't dou...

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