Content tagged animation
Animation is a method in which pictures are manipulated to appear as moving images.
I'm trying to stop the animation of instances of objects as soon as they aren't on screen. So, I made this event : (I wrote the translation on this screenshot '...
Whenever I place many frames and set default frame to "0". But it skips to last frame. Please do help me.
Let's say I have a side-scrolling platformer character built of multiple body parts. I create an animation for walking to the right. Is there a way to mirror th...
This is very specific and I'm wondering if it's a bug or an issue with my shader: I have written a very simple Effect that modifies sampled pixel coordinates ba...
When a basic multiplayer object is synced and it has collision detection on, it doesn't play the animation on the host. Is there a specific reason for this? How...
I've managed to create a moveable pseudo 3D sprite, but I wanted to add a total of 360 frames, and set the frame for each degree. Example of what I have now (it...
I have this player, as you can see in the image bellow, with the all animations, but one! When I press the button to attack or shoot, the shot comes out but he...
Sprites have an expression AnimationFrameCount that returns the number of frames in a animation but is there an expression that gives the number of animations i...
A quick question: How do I make the cannon follow its target within the limit imposed by the tower? For example, it'd follow an enemy's movement in front of it...
Is there a way in which we can get the IID of pinned object? Let's say an object B is pinned to object A. Whenever the player collides / overlaps with object A,...