Content tagged animation

Animation is a method in which pictures are manipulated to appear as moving images.

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263 usages of this tag
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How do I stop animations of objects out of the frame ?
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I'm trying to stop the animation of instances of objects as soon as they aren't on screen. So, I made this event : (I wrote the translation on this screenshot '...

posted 3 years ago
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Animation Frame problem!
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Whenever I place many frames and set default frame to "0". But it skips to last frame. Please do help me.

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How do I mirror timeline animations?
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Let's say I have a side-scrolling platformer character built of multiple body parts. I create an animation for walking to the right. Is there a way to mirror th...

posted 3 years ago
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This is very specific and I'm wondering if it's a bug or an issue with my shader: I have written a very simple Effect that modifies sampled pixel coordinates ba...

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How to trigger animation on synced object collision?
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When a basic multiplayer object is synced and it has collision detection on, it doesn't play the animation on the host. Is there a specific reason for this? How...

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Reducing lines of code for sprite angle checks
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I've managed to create a moveable pseudo 3D sprite, but I wanted to add a total of 360 frames, and set the frame for each degree. Example of what I have now (it...

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How do I make attack animation?
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I have this player, as you can see in the image bellow, with the all animations, but one! When I press the button to attack or shoot, the shot comes out but he...

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Sprites have an expression AnimationFrameCount that returns the number of frames in a animation but is there an expression that gives the number of animations i...

posted 3 years ago
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How do I slightly animations?
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A quick question: How do I make the cannon follow its target within the limit imposed by the tower? For example, it'd follow an enemy's movement in front of it...

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Is there a way in which we can get the IID of pinned object? Let's say an object B is pinned to object A. Whenever the player collides / overlaps with object A,...