Good to see forums still here after 10+ years :D. Really strange one - usually I do stuff like water by having a tiled bg that selectively changes things like a...
Hey everyone, I was wondering if y'all can help me figure out if what's going on is a simple mistake on my part or is there's a slight bug in Construct. Basical...
When you die in my game I want the death animation to fully play. Everything works as expected, except for one bug. When the the death animation is about to pla...
The objective is to have enemy spawners scattered around the map to spawn new enemies every X seconds (a feature already implemented). These enemies are 3D obje...
Hello my firends! I doing a platformer game. I want to when my player die; 1) Start "die animation". 2) Wait 1 second. 3) Spawn to Checkpoint. 4) Start "Spawn a...
Falling animation mode activates while moving which destroys moving animation. How to fix it without drawing animation once again? That's how it looks.
I'm happy to finally be part of the Construct Community. I've been working on an auto-shooter the last month with placeholder graphics and purchased a subscript...
Here it is how's in the game itself: The problem that is pissing me off is that the sword flash animation in the third attack is misplaced (slow down the video...