OK, thanks, the code on line 2 you posted, which condition are you using?
"System Is Within Angle", it's a similar condition to "Is between angles"
And what do you mean with (36-loopindex)? Do I need to add that literally to the action as: Set animation frame to: (36-loopindex)
Yes, but I don't know if this will be a correct expression in your case.
Oh and, is this code for 36 frames or 360? I'm trying to understand why you use 5 degrees, and use multiply loopindex by 10.
It's for 36 frames. I loop in 10 degrees intervals from 0 to 350 degrees - 0, 10, 20, 30 etc. And for each interval checking if car angle is within 5 degrees of it. For example, for loopindex=8 it will check if car angle is between 75 and 85 degrees.
If your animation has 360 frames, then you can simply set frame to moving angle value. But you will need to convert it to positive number:
Set frame to (Car.MoveTo.MovingAngle+360)%360