I want to be able to rotate the entire game 90 degrees around the Z axis, and build depth into the game, by having my character interact with an object that triggers the 3d Camera to change its angle and then allowing them to move along this axis. I am thinking of something sort of like turning the entire screen to a second 2d plane perpendicular to the current one. Unfortunately, this does not seem to be an option. Any advice? Should I just use another layout for these areas to simulate depth?