> The file — shared looks much better to me, but not what you are looking for?
look at my source code, I need the camera to follow the mouse horizontally and vertically, not just horizontally.
That's handy information. Need the button to shoot something as well? I'll take a look at —'s source later on, unless they check on this sooner than me.
EDIT: I took some time to play around with this. I'm still very new to working in 3D. All my games have been 2D. I think you are looking to use the "3DCamera: Look at position" action, rather than "3DCamera: Look parallel to layout" action.
I've gotten it to somewhat work. Looks left and right, but yaws the display, then up and down work when the view is tilted. This most likely has to do with the "Look at Z", and the "Up vector" fields in the "3DCamera: Look at position" action, I'm still trying to figure out.
I've got to move onto other projects at this point. But if I have time tonight, I'll tinker around a bit more. I think some trigonometry will need to be involved to get this working properly.