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Easily create invisible masks to clip sprites, 9 patch, text and other common objects.
Emmiter behavior ported from user hazneliel
Turns any world object into a controllable cursor with event-driven movement, Homing/Snapping magnet, solids, and interact input, that supports All Inputs e.g gamepad, touch, mouse, and keyboard.
Computes a directional sprite index (4/6/8 dirs) based on player 3D position relative to NPC facing angle.
Allows you to load scripts to the DOM Side and keep passing data between it and the Web Worker runtime.
Physics-based Z elevation bounce for isometric and top-down games. Gravity, damping, solid and works with Scirra 3D shape or 3D model
Pulsing inner glow effect with layered visuals, color control, and smooth or random flicker for dynamic sprites
Add the behavior to any Sprite object. No event sheet setup required — the blur appears automatically when the sprite moves.
Featured Stats System. Attach to any object to give it named stats that can be boosted, reduced, timed, or chained together using a stack of modifiers via included layered buff and debuff system
Add a painted light effect to the surface of an object
True 3D projectile movement for Construct 3. Gravity, bounce, pitch and native 3D Camera integration in one behavior. If you need advanced version of this behavior visit my site: https://jonasz-o.itch
3D light trail using stretched box segments along the object's path. Configurable width, duration and segment count. Requires a 3D Shape object. SDK2 Worker mode also
A drop-in replacement for C3's built-in Drag & Dro, with support for multiple Follow Modes (Constant/Spring/Instant/Grid) + axis lock, break distance, and automatic throw-velocity measurement.
Deforms a sprite's mesh in real-time using Z-axis offsets. Click to dig or raise terrain points.
Generates and manages procedural room graphs for roguelites, dungeon crawlers, deck-builders etc