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Move any object along a full 3D waypoint path. Supports linear & smooth splines, loop modes, ease in/out, and sprite as visual marker setup. Perfect for enemies, platforms, cameras, and projectiles.
Box3D Physics Engine for Construct3
Featured Stats System. Attach to any object to give it named stats that can be boosted, reduced, timed, or chained together using a stack of modifiers via included layered buff and debuff system
Turns any world object into a controllable cursor with event-driven movement, Homing/Snapping magnet, solids, and interact input, that supports All Inputs e.g gamepad, touch, mouse, and keyboard.
Computes a directional sprite index (4/6/8 dirs) based on player 3D position relative to NPC facing angle.
Add the behavior to any Sprite object. No event sheet setup required — the blur appears automatically when the sprite moves.
Physics-based Z elevation bounce for isometric and top-down games. Gravity, damping, solid and works with Scirra 3D shape or 3D model
Emmiter behavior ported from user hazneliel
Pulsing inner glow effect with layered visuals, color control, and smooth or random flicker for dynamic sprites
Allows you to load scripts to the DOM Side and keep passing data between it and the Web Worker runtime.
Add a painted light effect to the surface of an object
A drop-in replacement for C3's built-in Drag & Dro, with support for multiple Follow Modes (Constant/Spring/Instant/Grid) + axis lock, break distance, and automatic throw-velocity measurement.
Volumetric Light Effect for a Layer
Deforms a sprite's mesh in real-time using Z-axis offsets. Click to dig or raise terrain points.
Generates and manages procedural room graphs for roguelites, dungeon crawlers, deck-builders etc