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Paper-doll body animation for 2D billboard NPCs. Drives head, arms, forearms, legs and shins from a single behavior.
Give any object smart AI, attach this behavior and it automatically registers with the Utility-HTN-Manager, runs utility-scored planning, tracks alert tiers, reacts to sight/sound/damage signals etc
LOD Switcher — Automatically switches object detail level based on 3D camera distance. 4 levels: High, Medium, Low, Very Low/Hidden.
Handle saves cross platform in a breeze
The plugin embeds ImGui in Construct 3 via a transparent DOM overlay over the game’s canvas. It works via events; under the hood, it uses the real ImGui with its features.
Blends two 3D model animations from one to another over a specified time.
you can use it right now, either with the default construct 3 MobileAdvert addon, or with the Chadori collection ads, Mediation adapters for Android and iOS.
Jetpack 3D physics for Construct 3. Thrust, gravity, inertia, pitch tilt and yaw. Attach to any sprite /3D model
Dungeon and Maze generation - Implementation of ROT.JS for C3 Runtime SDKv2 - C2 version by aaXe and Rikette. SDKv1 version by MrRiker30. Upgraded SDKv2 version by Nabu.
Access Steam user-, global-, avgr-stats and more. Requires the official Steamworks plugin in the project for Steam API initialization.
configure the windowSoftInputMode in your AndroidManifest.xml via CLI variables.
AI decision manager for Construct 3 that combines HTN planning, utility scoring, and optional cross-agent coordination so you can build reactive enemies and NPCs
Turn Manager for a variety of types of games
Renders a visual telegraphed attack zone and reports objects inside the damage area
Procedural rain on glass, with per-drop lens refraction, wet tracks and fog.