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Adds a soft glow along the inner edges of an object. Works with 2D and 3D objects.
Emmiter behavior ported from user hazneliel
Reveals the map around the player using a Tilemap. Supports multi-unit reveal, reset, and discovered area tracking.
Control your 3D camera's field of view at runtime or via event sheets. Set any FOV angle and retrieve the current value instantly. You can set FOV for Regular and Normalized Z Axis Scale
Move any object along a full 3D waypoint path. Supports linear & smooth splines, loop modes, ease in/out, and sprite as visual marker setup. Perfect for enemies, platforms, cameras, and projectiles.
Mesh-driven line of sight and dynamic lighting for world objects.
Transform any sprite into a trail (SDK v2 port of Skymen's Trail Renderer) with support for different timescales and Framerate independent + Auto-Attach
Animated hexagonal shield overlay with inner rim glow. Works with 2D and 3D objects.
Computes a directional sprite index (4/6/8 dirs) based on player 3D position relative to NPC facing angle.
Add a painted light effect to the surface of an object
Add the behavior to any Sprite object. No event sheet setup required — the blur appears automatically when the sprite moves.
Firebase Auth, Database, Cloud Storage, Analytics, Chat, Leaderboard, etc with Mobile Support. To get started, Download all Firebase plugins from- github.com/SparshaDhar/ConstructFirebase
Featured Stats System. Attach to any object to give it named stats that can be boosted, reduced, timed, or chained together using a stack of modifiers via included layered buff and debuff system
Deforms a sprite's mesh in real-time using Z-axis offsets. Click to dig or raise terrain points.
Straight light trail effect for fast-moving sprites. Configurable color, length, intensity and angle. Supports WebGL, WebGL2 and WebGPU.