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Easystar tilemap based pathfinding. C2 version by Magistross. SDKv1 version by Mikal. SDKv2 version by Master Pose.
fixes 3d rendering artifacts with semi-transparency by discarding semi-transparent pixels (webGL and webGPU)
A database object that mimics Construct's object picking behaviour. Organize your game data into "files" (like entries or records) with customizable "properties" (key-value pairs).
Hides the home button on iOS devices without a physical one. This is called "defer system gestures" in the documentation, and often referred to as "Immersive mode".
Behavior that causes objects to repel each other and not overlap. Ideal for crowds of monsters, solid projectiles, and physics without a full physics engine.
An FXAA (Fast Approximate Anti-Aliasing) implementation for reducing aliasing artifacts. Supports WebGL and WebGPU renderers. Ported from Shadertoy.
Give your sprites a smooth, fading ghost trail. Drop it on any sprite, press play — no event sheet setup required
Error Tracking and Reporting - Automatically capture user errors from their play throughs.
Adds a gradient that fades the image to alpha (webGL and webGPU)
Physics-based platformer movement. run, jump, wall-slide, wall-jump and interact using the built-in Physics behavior.
Turn any top-down Construct 3 prototype into a third-person 3D action game with automatic collision handling and built-in raycasting support. You can support my work on itch.io
screen space ambient occlusion (done in view space). Wegl2 version is better
A custom button object that is polygon based and allows to easily create unique tweened animations.
Adds a soft glow along the inner edges of an object. Works with 2D and 3D objects.
CRT-style screen artifacts including scanlines, distortion, signal interference, etc.