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Change the color palette by choosing 64 colors, with optional dithering (webGL and webGPU)
Main purpose This behavior was created to solve a common problem with the built-in Bullet behavior in Construct 3, which can miss collisions at high bullet speeds and is unstable at low FPS.
Change the color palette by choosing 24 colors, with optional dithering (webGL and webGPU)
Behavior that causes objects to repel each other and not overlap. Ideal for crowds of monsters, solid projectiles, and physics without a full physics engine.
Physics-based platformer movement. run, jump, wall-slide, wall-jump and interact using the built-in Physics behavior.
Transform any sprite into a trail (SDK v2 port of Skymen's Trail Renderer) with support for different timescales and Framerate independent + Auto-Attach
Effect that adds animated speedlines to the edges of the screen
Track quests, objectives, and rewards in one plugin. Counters, tasks, and timed objectives included.
Give your sprites a smooth, fading ghost trail. Drop it on any sprite, press play — no event sheet setup required
A minimal theme studied and built for both professional & new entries
An FXAA (Fast Approximate Anti-Aliasing) implementation for reducing aliasing artifacts. Supports WebGL and WebGPU renderers. Ported from Shadertoy.
Easystar tilemap based pathfinding. C2 version by Magistross. SDKv1 version by Mikal. SDKv2 version by Master Pose.
fixes 3d rendering artifacts with semi-transparency by discarding semi-transparent pixels (webGL and webGPU)
Error Tracking and Reporting - Automatically capture user errors from their play throughs.
A database object that mimics Construct's object picking behaviour. Organize your game data into "files" (like entries or records) with customizable "properties" (key-value pairs).