wertt22's Forum Posts

  • Deformations can be done without webgl. I’ve done it before in plugins, it’s just not super fast.

    If you want to do deformations now, there are a few plugins that can be used.

    For one, there is the creature2d plugin. It does mesh deformations but you have to design them with the creature2d software. There may be another plugin for some other animation software as well.

    If you want to do the deformations manually with events. There is the custom draw and paster plugins. They both let you draw deformed quads. Combine multiple quads together and you can get some nice effects. The paster examples are a bit harder to find in the plugins topic.

    If neither of those float your boat then you can make your own plugin I suppose. The sky is the limit.

    thanks paster and customedraw is very useful plugin.if you can change them to behavior or effect for Sprite plugin,That will be a great contribution for c2. for example split the Sprite 10x10block. then set mesh change for some part of 10x10 block.

  • It won't happen for Construct 2 as it has to have solutions to both canvas, and Webgl.

    Webgl is the only part that can do transformations.

    The next runtime for C3 will be Webgl only and should provide for this functionality.

    perhaps someone can make a behavior or effect to do it. ithink ??????

    The difficulty is how to deal with local parts of pictures

  • why not add new animation system.for example.add 5 frame for Sprite.every frame only used one pic. but for each frame you can change mesh for the pic .and save the each mesh data. so let.s the frame changed , the animation display to us. i think is not hard to make this effect

  • can you add effect like mesh.mesh can help us make smile speak animation so easy .we don.t need anima2d on u3d. Sprite plugin is most used in c2 ' if add mesh for it. all c2 game can make new animation for their Sprite

  • mesh can help us make smile speak animation so easy .we don.t need anima2d on u3d. Sprite plugin is most used in c2 ' if add mesh for it. all c2 game can make new animation for their Sprite

  • mesh can help us make smile speak animation so easy .we don.t need anima2d on u3d. Sprite plugin is most used in c2 ' if add mesh for it. all c2 game can make new animation for their Spritep

  • if we want change sprite shape ,we only change width , height, scale,if we can use mesh change sprite shape,and set each frame for each mesh shape, we will make Very beautiful animation!

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  • if we want change shape ,we only change width , height, scale,if we can use mesh change sprite shape,and set each frame for each mesh shape, we will make Very beautiful animation!

  • Problem Description

    when add event like touch a tilemap or mouse click tilemap, then add any action, when run layout,the browser did not active the action!!!!!!

    Attach a Capx

    ____ Upload a Capx to this post ____

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Step 1
    • Step 2
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

  • i mean when ball is extrusioned ,ball height low,and ball width long,

    or rubber Stretch ,shape change like the ball,

    is there a behavior easy to make this effect,is to busy to make it in event thx!

  • i mean use my new data.js file Replace old ones,

  • So you have 1000 frames with different heads? Why don't you split them into 100 different sprites with 10 heads each?

    Keep all these sprites on a separate (unused) layout, so that they are not loaded automatically.

    Add all 100 sprites to a family, say "HeadFamily".

    Then on start of your game layout create an instance of the sprite with the head you need.

    For example:

    System Create Head58

    HeadFamily Set animation frame 3

    This way only one sprite with 10 frames will be loaded into memory.

    thanks good idea,do you know how to hot unpdata data.js if my game have a new Edition

  • from frames you can make a video instead of a 1000images-sprite, otherwise you can edit images in bundle lowing resolution (decrease MB but you have to scale in in-game) and decreasing color palette (but those metod you can lost graphic detail..).

    i think video at 20fps is better choice in those cases.

    thanks,but i do not need a animation,the 1000 frame is used for 1000 different heads,i want make a game whit many actor,so i can change frame to change actor

  • Hey wertt22!

    If it is one text object, you can't make part of it visible and part invisible. But you can mask the text to show just what's inside the box, like you mask any layer. See below an example:

    https://www.dropbox.com/s/qg2hgaxm9rtuo ... .capx?dl=1

    The only differenece is you'll be masking a text, not an image.

    Hope this helps. Cheers!

    thank for u answer ,it,s usefull,

  • You can load the data from the site and adjust the format manipulating the string. If you show us the format the site uses, I can help you with the conversion.

    Cheers!

    you mean write code like this?{“c2dictionary”:true,“data”:&site jsondata&“}”