UltraLion's Forum Posts

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  • It also happens to me with a project, even if I have to enter a layout with only one sprite, it makes no difference, the first time I open the preview it takes much longer; Since the project will get bigger and bigger, but in reality it will often happen to work on layouts still under construction with few sprites, it wouldn't be bad to be able to load only a few things

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  • Add game recorder object!

  • Hi, are there any videos on YouTube where some examples are shown?

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  • Without seeing the code it's a bit vague

  • Give a startX variable to the sprite you need to move and assign it its X, when you move the object compare its X with its variable startX if it is greater it will be right if less than left

  • What I do is select all the sprites from the layout of the first project and paste them into a layout of the same size in the second project, or copy the layout and paste it into the second, the animations are all reported

  • I have a layout where the memory usage is 381 MB, why does if I copy it to another project it shows 266?

  • I don't think you can disable it, you could have 2 copies of the layout, so you could destroy all the elements you would like to restore, and use the option to recreate them in the starting position from the copy

  • Interesting, I'll have to test it with curves, thanks!!

  • I did some tests and I also ran into a thousand problems, I thought it was simpler to manage the timeline, I hope some expert user can explain to us if it's possible to change states without it going haywire.

    In any case you can obtain these angular movements for sure and very easily with the sine

  • In my opinion you should change the conditions to start the timelines, perhaps using variables

  • Is there a way to make the sprite always maintain the same speed when using the timeline?

    It's difficult to understand how to position the Keyframes to make this happen, if I have a straight stretch for x seconds then a short curve for another X seconds and so on, you notice slowdowns or increases in speed.

    It would be nice to be able to tell the Timeline to take into account the seconds set in the keyframes just to do things like rotate the sprite or enlarge it etc, and have it set a constant speed based on the total time assigned, I don't know if it's me who can't find the way or if Could this be an idea for a feature request?

  • I only found one addon useful for creating colored lights, but it only propagates the light in a circular manner, here I see cone lighting, having the ability to illuminate objects would be a big step forward for Construct, I never understood why it isn't there an integrated light system, I will have to register on github!