Angle problem in the timeline...

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  • Hello!

    I created this animation with the arms up.

    However when I play it the angles act funny, as you see instead of being up, they are closed behind.

    I have another animation that works just fine. In the photo I was not playing any other animation, so I don't have any weird value overlapping, and the setting in this one and the idle that works correctly are the same... default, default, loop. Also I tried with relative but looks the same...

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  • In my opinion you should change the conditions to start the timelines, perhaps using variables

  • In my opinion you should change the conditions to start the timelines, perhaps using variables

    Well... that's another thing, this setup is placeholder. I actually couldn't get the timelines to play only in the replicas that are dragging for example, they play in all of them... I tried to pick them in different ways, tried with a state machine, etc. Nothing worked :/

    As for the angles, any idea of what it is happening? :/ is there an angle restriction?

  • I did some tests and I also ran into a thousand problems, I thought it was simpler to manage the timeline, I hope some expert user can explain to us if it's possible to change states without it going haywire.

    In any case you can obtain these angular movements for sure and very easily with the sine

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  • I did some tests and I also ran into a thousand problems, I thought it was simpler to manage the timeline, I hope some expert user can explain to us if it's possible to change states without it going haywire.

    In any case you can obtain these angular movements for sure and very easily with the sine

    Yeah the thing is that I will have severala animations: idle, dragging, sitting, dancing, etc. So I would prefer them to all of them be tweens or all of them be timelines in a closed system :/ Thank you for for your help anyways! I appreciate it.

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