Overboy's Tools for Construct 3 (Plugins and Behaviors Addons)

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  • It's seams quite powerful. Some of these use cases you mentioned can still be done with vanilla c3 features but others are quite difficult or impossible to achieve.

    Hey Rafael thanks a lot !

    How is it integrated with the engine? Relying on this just to be broken after some construct's update is always a concern about plugins/behaviors in general

    I don't see how any of those 3 new behaviors could break besides of a huge change where Construct Team would require everyone to rewrite all their addons from scratch

  • I just pushed Updates to 3 of my addon packs !

    There is currently a sale/bundle to grab all of them with a discount on itch.io

    overboy.itch.io/construct-3-object-signals-custom-expressions

    ADVANCED SIGNALS & CUSTOM EXPRESSIONS : V1.2 Released

    • Added AllParams() expressions to Signals and Custom Expressions
    • It allows you to return all the parameters of the current Signal/Expression as a string (seperated by '|')
    • It can be useful for different purpose, for example, it provides an easy way to pass the parameters of the Current Signal to additional Signals you'd like to call

    UIDToAnything : V1.3 Released

    • Added UIDTo.LayerName(UID) and UIDTo.LayerNumber(UID) expressions
    • Fixed a few typos
    • Improved the naming of some ACEs to be more consistent

    DATA+ : Minor Update

    • Pushed a minor update to move JSON+ Behavior to the "General" category (instead of "Other") to improve consistency with Array and Dictionary behaviors of the addon pack !

    Thanks to TackerTacker and fedca for their feedbacks and suggestions!

  • For those worried about 3rd party addons, I wanted to point out Overboy is right about stability in c3. For all my complaining about the engine, c3 is the most stable tool I have worked with, and though I do most my work in unity...

    I think 85% of the add-ons I have bought in unity are depreciated or irrelevant at this point, and those sometimes easily cost > $100. Was it a waste of money? Depends on how you look at it.

    If you can benefit from a tool now, the worst thing you can do is not buy a tool simply because you think it will be outdated in a few years. You'll find yourself under-productive, waiting for an off chance that something will change. Also, the standard workarounds for the tool's Overboy is selling aren't as performant or nearly as convenient.

    Get 'em while they're HOT!!!!

    If you work on medium/large projects I think you will find them indispensable.

  • Overboy

    Sorry If I missed the answer elsewhere, but I wanted to ask about performance of your tools.

    For the custom signals and the like, do they perform better than c3 built in functions?

    I have a project where I need to call alot of functions, those functions call other functions, etc... Its in loops in order to achieve object picking,.

    I have alot of object that have large lists of buffs, effects, etc, that are all being passed around. And alot of those effects do something every tick. How is the comparable performance of your plugin compared to built in custom actions and functions?

  • Ruskul You'll find yourself under-productive, waiting for an off chance that something will change.

    Wise words, can apply to so many things in life. Need it framed and placed next to my monitor.

  • Overboy

    Sorry If I missed the answer elsewhere, but I wanted to ask about performance of your tools.

    For the custom signals and the like, do they perform better than c3 built in functions?

    I have a project where I need to call alot of functions, those functions call other functions, etc... Its in loops in order to achieve object picking,.

    I have alot of object that have large lists of buffs, effects, etc, that are all being passed around. And alot of those effects do something every tick. How is the comparable performance of your plugin compared to built in custom actions and functions?

    They don't perform better than built-in Function.

    Please check my posts in your thread about Timers and True Triggers for all the details ! In my post where I link my Addon Pack, I explain the only example in my big project where the performance did matter and the tricks you can do to solve it (using multiple Advanced Signals behavior to split the workload or using the Simple Trigger behavior also included in the pack for the most commonly used Signals). As ever with optimization, only do it when it matters.

  • @Overboy , I was curious. I have been using dictionary behaviors and came across and interesting use case where it would be very advantageous to have multiple dictionaries on an object. Is there any reason why the behavior can only be added once?

    So sorry, I somehow failed to see that it was possible before writing you. Great job on all your tools btw. They are very useful.

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  • Hi, are there any videos on YouTube where some examples are shown?

  • Hi, are there any videos on YouTube where some examples are shown?

    Hey ! No there isn't! I don't plan to record video for my add-ons at the moment but they come with detailed documentation and examples and I can help people who get them on Discord :)

  • Hey Overboy

    I was curious if you have a timeline for migrating to sdk2 on these tools and if you know offhand if any will have trouble due to internal api use?

    I use modified versions of mostly array and dictionary as behaviors but I am trying to ensure I don't face troubles in the next year or so on this current project.

    Mahalo!

  • OverboyHi, where have your plugins gone? I wanted to buy ADVANCED SIGNAL & CUSTOM EXPRESSION, but they are not available on itch.io

  • I removed my tools from sale due to the SDK2 situations, 6 months before the first C3 update that won't support SDK1 addons is pushed

    Please read this thread linked below to understand why SDK2 is much more limited than SDK1, why it requires to rewrite all addons from scratch despite all the promises from Scirra that documented features would be supported forever, and why, as many other disappointed addon devs, I don't want to keep releasing addons for C3: construct.net/en/forum/construct-3/plugin-sdk-10/addon-sdk-v2-182122

    I already accepted that my addons can be ported to SDK2 and released for free by other addondevs, Federico already published a port of my JSON+ behavior addon yesterday :)

    I won't put SDK1 version for free until someone ported them to SDK2 to avoid people being disappointed due to lack of SDK2 support.

  • Overboy As with many others I absolutely love all your addons, especially your Advanced Signals and your JSON and Array behaviors. As a new Construct user (5 months) your tools made intuitive and filled in functionality gaps I was already seeing even after a month of Construct. I don't think my early Construct experience would have been as fun or productive without your tools. I'm really sorry that things ended this way, your work is and will continue to be very much appreciated. I already downloaded fedca's update and breathed a sigh of release. Do you think you could post here when you hear about a new SDK2 port of your addons so that all of us who use them can update ASAP?

  • See and that's why I don't use 3rd party addons.

    Literally talked to you about this before buying, and you were 100% convinced you would support these addons forever, after all you are using them yourself, you said, and that you have so many legacy C3 things that you can't just bail on C3 in the future.

    And I was convinced... but now we are here again.

    It's always the same, no matter who's fault it is, the end result stays the same.

    [edit]

    I get why I'm downvoted, but I'm not blaming Overboy, this is just a statement on how things always work out in the end.

    At the time, I'm sure Overboy himself was convinced of the things he said. But I'm using Construct for a long time and this is always what happens one way or another. Besides effects, they seem to be save.

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