UltraLion's Forum Posts

  • I never would have thought I'd come across a discussion like this. I don't understand what the problem is with adding AI to Construct. As pandabear7413 already pointed out, people who use Construct do so precisely to make their lives as easy as possible — to find ready-made mechanics and create video games without writing a single line of code.

    Some people say that AI is being forced upon us, and this leads me to two considerations. The first is that it's simply not true, because it would only be an optional feature — just like add-ons are. The second is that in a world where AI is taking over and being integrated everywhere, including in all other game engines, not adding it to Construct means falling behind the times. And this could push people who are looking for convenience and ease in game creation toward other, more up-to-date tools

  • It would be great to copy and paste an entire layer from one layout to another. Or when copying a bunch of sprites on one layout, being able to paste them on another layout and have them keep the same layer.

  • I wanted to say frame, but we understood ourselves lol

  • Maybe the last climbing sprite has the wrong origin point and so for a moment it appears in a different position?

  • I'm loading images with file chooser in a tiled background and in a sprite, I saw that if I exit and enter in the layout the loaded image disappears, so when I create it I mark its url in a variable of their families, so that I can reload the images when the layout starts, the problem is that I can't save, when I export in webview2 it seems to work, but when I save with file system and load the game, the various files appear but without the images, is there a solution?

  • You need to download the normalmap addon

  • I understand thanks, I was asking because I had 2 games in progress with the save and load system, but I found the other discussion where you use the save and load system only for the preview in Construct and you explain that FileSystem is needed for SteamCloud, it can be a good idea to have both systems for testing!

  • Thanks for sharing, so to use Steam Cloud we can't use local storage, is the same true for simple save and load? When using save the save goes to the appdata folder, could that be ok?

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  • If it were seen from above the 8 directions behavior would make more sense, but from the example it looks more like a platformer seen from the side

  • You have put all 4 movements in a timeline. If you want only the instances you click to move, you have to create a second timeline on the right, under timeline 1 there must be timeline 2 with the movements of only the instance that you want to move on click, and then you have to give a numeric variable to the sprite, and assign different numbers to the instances.

    The third line of code is enough to activate the timeline. On click if variable 2 -> play timeline 2

    if variable 1 -> play timeline 1

  • Why don't you change the icons and then distribute the game without windows icon updater?

    In the projects there is the icons folder on the right, you can replace all the icons from there, overwriting the image with the image you want, being careful to maintain the right dimensions.

  • I know this, but it remains an inconvenient system when you have many sprites to arrange.

  • I have a game with a lot of sprites, I would like to divide them into folders to keep them in order, the only way is to drag them one by one? Isn't there a method like "add to folder X" a bit like how you can insert them into a family?

  • That's exactly what I meant, thanks